For Bay of Bounty, I played the role of both environment artist as well as lighting artist (lighting, optimization, color grading) with support from Brandon Cha who did the initial lighting pass. The first seven shots are areas I had ownership of as a world builder. Additionally, my responsibility was to help facilitate communication, art feedback, mentorship, and technical support to artists on the team. This level was a collaborative effort between Santa Monica Studio and Valkyrie Entertainment as well as other external partners.
--
Art Lead: John Palamarchuk
Art Director: Raf Grassetti
Lighting: Aenok Oh, Brandon Cha, Matthew Baker
Environment Artists: Aenok Oh, James Brisnehan, Matthieu Mouthon, David Nwachukwu, Gary Buchanan, Phil Liu
Additional Env Artists: Sanket Tonde, Annie Hsu, Sady Fofana, Dannie Carlone, Sukru Gilman, Paul Coda, Ethan Ayer, Raul Aparicio, Giovani Magana, Tyler Siemers, Tom May, OF3D, RedHot
VFX: Nick Rudolph, Logan Duffy
Design: Joel Grattan
Collision: Ketul Majmudar, Pride St. Clair