My responsibilities for Muspelheim was lighting, lighting optimization, and color grading as well as a tiny amount of environment art. Additionally, I helped to facilitate communication, art feedback, mentorship, and technical support to artists on the team. This work was a collaborative effort between Santa Monica Studio and Valkyrie Entertainment as well as other external partners.
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Art Lead: John Palamarchuk
Art Director: Raf Grassetti
Level Lighting: Aenok Oh
Cine Lighting: Justin Hammond, Dan Wallace
Environment Artists: Nick Vigna, Allen Kung, Jacob Hottle, Aenok Oh, Corbett Sachter, OF3D
Tech Art: Han Hunter
VFX: Nick Rudolph, Chris Woods
Design: Jon Hickenbottom, Marc Nguyen
Collision: Pride St. Clair