On Lake of Nine, I was responsible for the look and execution of the lake ice and the components associated with it (thanks to Willow Paquette for the monumental optimization help). Some of these screenshots are also areas I initially worked on to help establish a look, workflow, or as extra hands for the 2021 game trailer. The execution to final ship quality was led by Melissa Buffaloe (art lead at Valkyrie Entertainment), Willow Paquette, Maria Raducanu, Burr Johnson, Mitchell Stankowicz, and Mark Ehlen. They deserve much of the credit for bringing these areas together.
Additionally, I continued to help facilitate communication, art feedback, mentorship, and technical support to artists on the team.
This work was a collaborative effort between Santa Monica Studio and Valkyrie Entertainment as well as other external partners.
Art Lead: John Palamarchuk
Art Director: Raf Grassetti
Environment Artists: Melissa Buffaloe (env lead), Willow Paquette, Maria Raducanu, Burr Johnson, Mitchell Stankowicz, Mark Ehlen, Aenok Oh
Additional Env Artists: Matthieu Mouthon, Nick Vigna, Sady Fofana, James Brisnehan, Sabrina Echouafni, Kyle Bromley, Stéphane Gaudette, and an acknowledgement of all the artists who contributed to Lake of Nine on God of War 2018
Tech Art: Han Hunter
Lighting: Mario Wiechec
VFX: Nick Rudolph, Logan Duffy
Design: Brendon Fitzgerald, Farid El-Nemr
Collision: Ketul Majmudar, Pride St. Clair, Riley Bufton