Halo 5: Guardians - Attack of Sanctum & Temple

(Image #1) Halo 5 - Attack on Sanctum
Map lead: Mattias Kylen
Env Artists: Liz Kirby Diaz, Ignacio Guajardo Unanue, Connor McCampbell, Ben Nicholas
Lighting: Kevin Dalziel, Kenny Magnusson

I joined the team later on and did general polish and support work including additional modeling to existing assets, sculpting door engravings, helping to paint on moss and dirt to some of the architecture pieces using materials set up by Ignacio Guajardo Unanue, and performance optimization work.
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(Images #2-4) Halo 5 - Temple
Map lead: Mattias Kylen
Env Artists: BJ Christian, Liz Kirby Diaz, Ignacio Guajardo Unanue, Connor McCampbell, Donnie Taylor
Lighting: Kevin Dalziel

I was responsible for much of the material blending on the exterior ruins and armory base to make everything matte and grimy. I also Zbrush sculpted some tileable textures for the terrain which was then generated by Mattias Kylen. In addition I helped with some of the set dressing and general polish/optimization.

I did the balcony cover pieces, inner door trims, and destruction work

I did the balcony cover pieces, inner door trims, and destruction work

Original world building+set dressing done by Liz Kirby, I did the material blending work for the inner rock areas and general polish

Original world building+set dressing done by Liz Kirby, I did the material blending work for the inner rock areas and general polish

Set up material blending for the dirt and grime on armory base and ruins

Set up material blending for the dirt and grime on armory base and ruins

Terrain was made using tileable textures I sculpted in Zbrush.The terrain itself was made by Mattias Kylen, collision optimization done by me

Terrain was made using tileable textures I sculpted in Zbrush.The terrain itself was made by Mattias Kylen, collision optimization done by me