Lead: John Palamarchuk
My responsibilities: world building+set dressing, asset creation (including Zbrush sculpting props as well as tileables), material creation, lighting, post processing+color grading, performance optimization (LODs, trigger volumes, bug fixing)
Teammate: Corbett Sachter (world building, asset creation, material work, trigger volumes, bug fixing)
Additional Valkyrie artists: Mitchell Stankowicz, Matthew Tinari, Jeremy Lanum (modeling/sculpting props)
SMS artists: Stephane Gaudette, Luciano DiFede (and apologies for the many I've likely missed; this being a massive collaborative effort, there are those I never got a chance to interact with)
FX: Jim Watson
Additional lighting artists: Reza Fakharieh, Mario Wiechec
Level design: Marc Nguyen
Collision: Oscar Ponce
Important note: individual assets and materials were made by a number of people between SMS and our team at Valkyrie Entertainment.